How Gamification Can Drive Behavioural Change | Gamifeye


See on Scoop.itEd Technovation

Among the many definitions of gamification, one of the most cited is the one proposed by Sebastian Deterding: “The use of design elements characteristic of games in non-game contexts.

See on bit.ly

Advertisements

Please feel free to leave a reply, but keep it mature and intelligent.

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s